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HyperX Cloud II – Gaming Headset PC/PS4/PS5, Red

HyperX Cloud III Wired Gaming Headset Review UK (2026) , Tested & Rated | Vivid Repairs

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Published 16 Jun 202668,372 verified reviewsTested by Vivid Repairs
Updated 16 Jun 2026
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TL;DR · Our verdict
8.0 / 10
Editor’s pick★ Best for gaming

HyperX Cloud II – Gaming Headset PC/PS4/PS5, Red

What we liked
  • Aluminium frame feels genuinely durable compared to plastic competitors
  • Memory foam cushions comfortable across multi-hour sessions
  • 10mm microphone delivers clear voice quality for gaming and calls
What it lacks
  • Leatherette cushions get warm during extended sessions
  • 1m USB-C cable is short for floor-standing PC setups
  • No onboard memory means settings reset without NGENUITY installed
Today£84.98at Amazon UK · in stock
Buy at Amazon UK · £84.98

Available on Amazon in other variations such as: White/Pink / New, Gunmetal / Cloud II, Red / Cloud III, White / New. We've reviewed the Red / Cloud II model. Pick the option that suits you on Amazon's listing.

Best for

Aluminium frame feels genuinely durable compared to plastic competitors

Skip if

Leatherette cushions get warm during extended sessions

Worth it because

Memory foam cushions comfortable across multi-hour sessions

§ Editorial

The full review

Two weeks of daily use tells you things a spec sheet never will. I've been gaming on the HyperX Cloud III wired headset every evening, using it for long work calls during the day, and putting it through the kind of sustained use that separates genuinely comfortable headsets from ones that start hurting after an hour. What I found is a headset that gets a lot of the fundamentals right, but has a few quirks that matter depending on how you use it.

The HyperX Cloud III Wired Gaming Headset targets the mid-range sweet spot where most sensible buyers actually shop. It's not trying to compete with audiophile cans, and it's not a budget throwaway. It comes with angled 53mm drivers, DTS spatial audio support, a detachable 10mm microphone, and connects via USB-C, USB-A, or 3.5mm, which gives it genuine cross-platform flexibility across PC, PS5, and Xbox Series X|S. That's a lot of boxes ticked on paper. The question is whether it holds up when you're three hours into a session and your ears are starting to feel it.

I've tested a lot of headsets over the years, and the ones that look great in marketing photos often disappoint in practice. The Cloud III has a reputation to maintain, following on from the Cloud II which was genuinely well-regarded. So I went in with reasonable expectations, not sky-high ones, and tested it properly across gaming, voice chat, and extended work use. Here's what I found.

Core Specifications

Before getting into the feel of things, it's worth laying out what you're actually getting. The Cloud III uses 53mm angled drivers, which is a meaningful design choice. Angling the drivers means the sound is directed more naturally toward your ear canal rather than straight at the side of your head. Whether you notice this in practice depends on your ear shape and how the headset sits, but HyperX clearly put thought into the acoustic geometry here rather than just slapping in the biggest drivers they could fit.

Connectivity is genuinely flexible. You get USB-C as the primary connection, a USB-A adapter in the box, and a 3.5mm cable for analogue use on consoles or older devices. The USB-C connection enables the DTS Headphone:X spatial audio processing on PC, while the 3.5mm route bypasses all of that and gives you a clean analogue signal. For PS5 and Xbox Series X|S use, you'll typically be running the 3.5mm cable into the controller, which works fine but means no DTS processing. The microphone is a detachable 10mm condenser unit with a cardioid pickup pattern, and it sits on a flexible boom arm.

The build uses an aluminium frame with leatherette ear cushions filled with memory foam. The headband also uses memory foam padding. Weight comes in at around 309g without the cable, which is on the lighter side for a full-size gaming headset. The frequency response is rated at 10Hz to 21kHz, impedance is 60 ohms on the USB connection, and the microphone sensitivity is rated at -45dBV/Pa. Here's the full spec breakdown:

Specification Detail
Driver Size 53mm angled
Frequency Response 10Hz to 21kHz
Impedance 60 ohms (USB) / 32 ohms (3.5mm)
Microphone Type 10mm condenser, cardioid
Microphone Frequency Response 100Hz to 6.8kHz
Microphone Sensitivity -45dBV/Pa
Connectivity USB-C, USB-A (adapter), 3.5mm
Spatial Audio DTS Headphone:X (PC USB only)
Platform Compatibility PC, PS5, Xbox Series X|S, mobile
Weight 309g (without cable)
Frame Material Aluminium
Ear Cushion Material Memory foam with leatherette
Cable Length 1m (USB-C), 1.5m (3.5mm)
Colour Black/Red
Price £84.99
HyperX Cloud III Wired Gaming Headset Review UK (2026) , Tested & Rated | Vivid Repairs

Driver Performance and Sound Character

The 53mm angled drivers are the headline feature, and they do make a difference to how the sound is presented. Gaming audio has good width and reasonable depth. Footsteps in competitive shooters are easy to place left and right, and the low-end thump of explosions comes through with enough weight to feel satisfying without becoming muddy. I spent a fair amount of time in Warzone and Helldivers 2 during the two weeks of testing, and positional audio was consistently useful rather than just decorative.

The sound signature leans slightly warm, with a mild bass emphasis that suits gaming and music listening but isn't so exaggerated that it becomes fatiguing. Mids are clear enough that voice communication is easy to follow, which matters when you're coordinating with teammates. Highs are present and detailed without being harsh, though if you're coming from a flat reference headset you might find the tuning a touch coloured. That's a deliberate choice for gaming use and it works well in context.

DTS Headphone:X spatial audio is available via the USB connection on PC, and it's activated through the HyperX NGENUITY software. Honestly, I left it on for about half the testing period and off for the other half. With DTS enabled, the soundstage feels wider and there's a more obvious sense of height in the audio. Without it, the sound is more direct and arguably more accurate for competitive play where you want clean positional cues rather than processed ones. Neither setting is wrong, it just depends on what you're playing. For story-driven games, DTS adds something. For competitive multiplayer, I'd leave it off.

Microphone Quality and Voice Clarity

The 10mm detachable microphone is one of the stronger selling points here. HyperX calls it ultra-clear, and while that's marketing language, it's not entirely wrong. Voice recordings through the mic are clean and intelligible, with a cardioid pickup pattern that does a decent job of rejecting background noise from the sides and rear. During Discord calls and in-game voice chat, teammates consistently said I sounded clear without any complaints about background noise pickup.

The frequency response of 100Hz to 6.8kHz is fairly typical for a gaming headset microphone. It's not going to flatter your voice the way a dedicated condenser microphone would, and if you're streaming or recording content you'll probably want something better. But for its intended purpose, which is clear voice communication during gaming sessions, it does the job well. There's no background hiss at normal gain levels, and the boom arm is flexible enough to position the mic where you actually want it rather than just where it happens to land.

One practical point: the microphone detaches cleanly and the socket feels secure. I've used headsets where the mic wobbles or feels like it might snap off, and that's not the case here. The connection is firm and the mic stays put during use. There's also a mute button on the left ear cup that's easy to find by feel, which is genuinely useful when you need to mute quickly without looking away from the screen. The button has a clear tactile click so you know when you've hit it.

Build Quality

The aluminium frame is the first thing you notice when you pick the Cloud III up. It feels solid in a way that a lot of plastic gaming headsets don't. The yokes that connect the ear cups to the headband are metal, the adjustment sliders are smooth and click into position without feeling loose, and the overall construction suggests this will last several years of regular use rather than developing creaks and wobbles after six months. I've had cheaper headsets that felt fine out of the box and were rattling within a year. The Cloud III doesn't feel like that.

The memory foam ear cushions are genuinely comfortable for extended sessions. After two weeks of use, including some three-hour gaming sessions, I didn't experience the ear fatigue or pressure points that cheaper leatherette cushions tend to cause. The cushions are thick enough to create a proper seal around the ear, which helps with passive noise isolation. They do get warm over long sessions, which is a common complaint with closed-back leatherette designs, but it's not worse than comparable headsets at this price point. The headband padding is similarly generous.

Weight distribution is good. At 309g the Cloud III isn't featherlight, but it sits evenly on the head without pulling forward or backward. The clamping force is firm enough to keep the headset in place during movement without feeling like it's squeezing your head. I've got a fairly average head size and found the fit comfortable across extended use. People with larger heads might want to check the adjustment range before committing, but the sliders give a reasonable amount of travel. The black and red colour scheme is understated for a gaming headset, which I appreciate. It doesn't look ridiculous if you're wearing it on a video call.

RGB and Lighting

There's no RGB on the Cloud III. None. And that's absolutely fine. This is a wired gaming headset, not a light show, and the absence of RGB means HyperX hasn't had to compromise on battery life (there is no battery) or add unnecessary weight. The black and red aesthetic is clean and professional enough that you won't feel embarrassed wearing this in a shared space or on a video call.

If RGB on a headset is something you genuinely care about, there are other options in the HyperX lineup and from competitors. But I'd argue that RGB on a headset is one of the more pointless applications of the technology, given that you can't see your own headset while you're wearing it. The person you're gaming with on the other side of the internet definitely can't see it either. So the Cloud III's decision to skip it entirely is, in my view, the right call.

The visual design does the job it needs to. The HyperX logo on the ear cups is subtle rather than glowing, the red accents on the headband and ear cups give it some personality without being garish, and the overall look is consistent with a headset that takes itself seriously. It's the kind of thing that looks fine on a desk or in a gaming setup without demanding attention. Practical, which is exactly what you want from a headset in this category.

Software and Customisation

HyperX NGENUITY is the companion software for the Cloud III on PC, and it's available as a free download. The software handles DTS Headphone:X activation, EQ adjustments, and microphone settings including sidetone level. The interface is clean and not overwhelming, which is a genuine compliment given how cluttered some gaming peripheral software gets. You can save EQ presets and switch between them, and the sidetone control is useful if you want to hear your own voice during long sessions to avoid talking too loudly.

EQ options include a handful of presets (gaming, music, movie) and a manual equaliser with several bands. The presets are reasonable starting points. The gaming preset boosts the upper mids slightly for clearer footstep and voice audio, which makes sense. The music preset is a bit more balanced. I spent most of my testing time on the gaming preset with a slight manual adjustment to pull back some of the low-mid warmth, and that worked well for me. Your preferences will vary, but having the option is better than not having it.

There's no onboard memory on the headset itself, so your EQ settings and DTS preferences are stored in the software rather than on the device. This means if you move to a different PC without NGENUITY installed, you're back to default settings. For most people this won't matter, but it's worth knowing. The software also handles firmware updates, and the update process during my testing was straightforward. No drama, no failed installs. It just worked.

Connectivity

The three-connection-type approach is one of the Cloud III's most practical features. USB-C is the primary connection and the one you'll use on PC for full functionality including DTS processing. The included USB-A adapter means you're covered if your PC or laptop doesn't have a USB-C port, which is still a realistic scenario. The 3.5mm cable handles console use and mobile devices, and it's long enough at 1.5m to reach a controller comfortably without being so long it tangles constantly.

On PS5, the 3.5mm connection into the DualSense controller works immediately with no setup required. Volume and mic mute are handled through the controller's built-in audio controls, which is fine in practice. On Xbox Series X|S, the same approach applies. There's no USB audio support on Xbox consoles for third-party headsets, so 3.5mm is your only option here, but it works cleanly. I tested on both platforms during the two weeks and had no issues with audio quality or microphone pickup in either case.

The USB-C connector on the headset itself feels secure and doesn't wobble in the socket. This matters more than it sounds, because a loose USB connection on a headset is genuinely annoying when you're moving around at your desk. The cables are braided, which helps with durability and reduces tangling. The 1m USB-C cable is on the shorter side if your PC is on the floor, but it's manageable for most desktop setups. If you need more length, a USB-C extension cable is an easy fix. The USB-IF specification for USB-C ensures broad compatibility across devices, and the Cloud III takes full advantage of that.

Battery Life

The Cloud III is a wired headset. There is no battery. This is worth stating clearly because it's actually a selling point for some users. You never have to charge it, you never have to worry about it dying mid-session, and you don't have to manage a charging schedule. Just plug it in and use it. For people who've been burned by wireless headsets with degrading batteries or inconvenient charging situations, the wired approach is genuinely appealing.

The trade-off is obviously the cable. You're tethered to your PC or console, and if you like to lean back or move around, the cable length becomes a practical consideration. The 1m USB-C cable is fine for most desktop setups where your PC is on the desk, but if your tower is on the floor you might find yourself stretching. The 1.5m 3.5mm cable gives a bit more freedom for console use. Neither cable is so short as to be a problem in normal use, but it's worth measuring your setup before you buy if cable length is a concern.

There's also no wireless latency to worry about, which matters for competitive gaming. Wired audio has effectively zero latency compared to the few milliseconds you can get with some wireless implementations. In practice, wireless latency on modern headsets is rarely audible, but the wired connection does give you one less variable to think about. And for the price, not having to budget for wireless technology means more of the cost goes into the drivers, build quality, and microphone, which is arguably the right trade-off at this price point.

HyperX Cloud III Wired Gaming Headset Review UK (2026) , Tested & Rated | Vivid Repairs

Gaming and Listening Experience

Two weeks of actual gaming use is where the Cloud III either earns its place or doesn't. In competitive shooters, the positional audio is good enough to be genuinely useful. I could reliably tell whether footsteps were coming from my left or right, and the vertical positioning with DTS enabled gave a reasonable sense of whether threats were above or below me in multi-level maps. This isn't the same as a proper surround sound setup, but it's better than basic stereo and it's useful in practice rather than just impressive in demos.

For longer gaming sessions, the comfort holds up. I did a four-hour session on a Saturday afternoon (testing, obviously, not procrastination) and the ear cushions were still comfortable at the end of it. There was some warmth building up around the ears, which is inevitable with closed-back leatherette, but no pressure points or hotspots on the headband. The clamping force doesn't increase noticeably over time the way some headsets do, which is a common comfort killer. The Cloud III just sits there and does its job without reminding you it's there.

Music listening through the Cloud III is decent but not exceptional. The warm tuning suits genres like hip-hop and electronic music well, and rock sounds good with the slight bass emphasis. Classical and acoustic music is where the coloured tuning becomes more noticeable, and if you're a serious music listener you'll probably want something more neutral. But for background music during gaming or casual listening, it's perfectly enjoyable. The Cloud III isn't trying to be a music headphone and it doesn't need to be. It's a gaming headset that happens to handle music adequately, and that's the right way to think about it.

Compatibility

The HyperX Cloud III works across PC, PS5, Xbox Series X|S, and mobile devices, which covers essentially every platform most people actually use. On PC, you get the full feature set including DTS Headphone:X and NGENUITY software control. On consoles, you're using the 3.5mm connection and getting clean stereo audio without the spatial processing. On mobile, the 3.5mm connection works with any device that has a headphone jack, and with a USB-C adapter it'll work on modern phones too.

Windows compatibility is immediate, no driver installation required for basic audio. NGENUITY is optional and only needed if you want EQ control or DTS features. On macOS, the USB connection works as a standard audio device, though NGENUITY isn't available on Mac, so you lose the software features. The 3.5mm connection works on Mac without any issues. Linux users will find the USB audio class compliance means it works out of the box on most distributions, again without software features.

Nintendo Switch compatibility via the 3.5mm connection in handheld mode is also worth mentioning. HyperX doesn't advertise this prominently, but it works. Docked mode on Switch doesn't support 3.5mm audio from the dock itself, so you'd need a USB-C to 3.5mm adapter or a different solution there. But for handheld Switch gaming, the Cloud III is a perfectly usable option. The broad compatibility across platforms is one of the genuine strengths of the wired multi-connection approach, and it means this headset can follow you across your entire gaming setup rather than being locked to one platform.

How It Compares

The Cloud III sits in a competitive part of the market where there are several strong options. The two most relevant comparisons are the SteelSeries Arctis Nova 1 and the Corsair HS65 Stereo. All three are wired gaming headsets in a similar price bracket, targeting the same kind of buyer who wants solid build quality and good audio without paying flagship prices.

The SteelSeries Arctis Nova 1 uses a steel headband with a ski-goggle suspension system that distributes weight differently from the Cloud III's traditional headband design. Some people find the suspension system more comfortable for very long sessions, others prefer the conventional approach. The Nova 1's audio is slightly more neutral than the Cloud III's warmer tuning, which might suit competitive players who want precise positional audio without any colouration. The Cloud III's microphone is generally considered stronger than the Nova 1's, which is a meaningful difference if voice clarity matters to you.

The Corsair HS65 is a slightly different proposition, with a lighter build and a more budget-conscious feel despite the similar price. It's comfortable and the audio is decent, but the build quality doesn't match the Cloud III's aluminium frame. The HS65 also lacks the multi-connection flexibility of the Cloud III, which limits its cross-platform usefulness. If you're purely a PC gamer and weight is your priority, the HS65 is worth considering. But for most buyers who want a headset that works well across multiple platforms and feels like it'll last, the Cloud III is the stronger choice.

Feature HyperX Cloud III SteelSeries Arctis Nova 1 Corsair HS65 Stereo
Driver Size 53mm angled 40mm 50mm
Spatial Audio DTS Headphone:X (PC) None included Dolby Audio (PC)
Microphone 10mm detachable Retractable Detachable
Frame Material Aluminium Steel Plastic
Connectivity USB-C, USB-A, 3.5mm 3.5mm only USB-A, 3.5mm
Weight 309g 196g 260g
Platform Support PC, PS5, Xbox, Mobile PC, PS5, Xbox, Mobile PC, PS5, Xbox
Memory Foam Cushions Yes No (foam) Yes

What Buyers Say

The Cloud III has accumulated a substantial number of reviews on Amazon, and the patterns in the feedback are consistent with what I found during testing. The most common praise centres on comfort during long sessions, microphone clarity, and build quality. Multiple buyers specifically mention the memory foam cushions as a step up from previous headsets they've owned, and the aluminium frame gets called out as feeling premium compared to plastic alternatives at the same price. These match my own experience exactly.

The complaints that come up repeatedly are worth taking seriously. Some buyers report that the leatherette ear cushions cause warmth and sweating during extended sessions, which is a fair criticism and one I experienced myself. It's not a dealbreaker but it's a real limitation of the closed-back leatherette design. A smaller number of buyers mention the USB-C cable being shorter than they'd like for floor-standing PC setups. There are also occasional reports of the headband creak developing over time, though I didn't experience this during my two weeks of testing.

The microphone gets consistent positive feedback, which is notable because microphone quality is often where gaming headsets disappoint. Buyers using the Cloud III for streaming, Discord, and in-game voice chat generally report that their teammates and viewers comment positively on voice clarity. This aligns with my own testing. The mic isn't going to replace a dedicated USB condenser for serious content creation, but for its intended use case it performs well above average for the price bracket. The overall buyer sentiment is positive, with most criticisms being minor practical points rather than fundamental flaws.

Value Analysis

At its current price point, the Cloud III sits in a bracket where you're paying for real build quality rather than just features on a spec sheet. The aluminium frame, memory foam cushions, and detachable microphone are all things that cost money to do properly, and HyperX has done them properly here. You're not paying a premium for a brand name on a mediocre product. The materials and construction justify the price in a way that some competitors at similar prices don't quite manage.

The multi-connection flexibility adds genuine value if you game across multiple platforms. Buying one headset that works properly on PC, PS5, and Xbox Series X|S is more cost-effective than buying separate headsets or making compromises. The DTS Headphone:X support on PC is a bonus rather than a core selling point, but it's a useful one that adds to the overall package without inflating the price significantly. DTS Headphone:X is a well-established spatial audio technology and its inclusion here is a meaningful addition for PC gamers.

Where the value calculation gets more complicated is if you're a pure PC gamer who doesn't need cross-platform support and wants the absolute best audio quality for the money. In that case, there are headsets that prioritise audio fidelity over versatility, and they might serve you better. But for the majority of buyers who want a headset that works well across their whole gaming setup, is built to last, and doesn't require constant charging, the Cloud III represents solid value. It's not the cheapest option in this category, but it's priced fairly for what it delivers.

Final Verdict

The HyperX Cloud III Wired Gaming Headset does what a good gaming headset should do: it's comfortable for long sessions, the audio is clear and useful for gaming, the microphone works properly, and the build quality suggests it'll still be in good shape in a couple of years. After two weeks of daily use across gaming and work calls, I haven't found any significant surprises. The strengths I expected from the spec sheet held up in practice, and the limitations are predictable ones that come with the closed-back leatherette design rather than any specific failures on HyperX's part.

The angled 53mm drivers deliver good positional audio for gaming, the DTS processing on PC adds a useful spatial dimension for story-driven games, and the microphone is genuinely one of the better ones you'll find at this price. The aluminium frame and memory foam cushions put the build quality above most plastic competitors. The multi-connection approach means it works across every major gaming platform without compromise. These are real, practical advantages that matter in day-to-day use.

The downsides are real but minor. The leatherette cushions get warm over long sessions. The USB-C cable is a bit short for some setups. There's no onboard memory for settings. None of these are reasons to avoid the headset, but they're worth knowing about before you buy. If you want a wired gaming headset that's comfortable, well-built, and works across PC and consoles without fuss, the Cloud III is a strong choice. I'd give it an 8 out of 10. It's not perfect, but it's genuinely good at the things that matter.

HyperX Cloud III Wired Gaming Headset Review UK (2026) , Tested & Rated | Vivid Repairs

Not Right For You?

If the Cloud III doesn't quite fit your needs, there are a few alternatives worth considering. The SteelSeries Arctis Nova 1 is lighter and uses a suspension headband that some people find more comfortable for very long sessions. It's worth a look if weight is your primary concern. The Corsair HS65 is a reasonable option if you're primarily a PC gamer and want to save a bit of money, though the build quality step-down is noticeable. If you want to go wireless, the HyperX Cloud III Wireless is the obvious upgrade path and adds Bluetooth alongside the 2.4GHz connection, though you'll be paying more and managing battery life. For pure audio quality on PC without caring about microphone or cross-platform support, a dedicated pair of open-back headphones with a separate microphone will outperform any gaming headset at this price, but that's a different product category entirely.

§ Trade-off

What works. What doesn’t.

What we liked5 reasons

  1. Aluminium frame feels genuinely durable compared to plastic competitors
  2. Memory foam cushions comfortable across multi-hour sessions
  3. 10mm microphone delivers clear voice quality for gaming and calls
  4. USB-C, USB-A, and 3.5mm connections cover every major platform
  5. DTS Headphone:X spatial audio adds useful depth for PC gaming

Where it falls3 reasons

  1. Leatherette cushions get warm during extended sessions
  2. 1m USB-C cable is short for floor-standing PC setups
  3. No onboard memory means settings reset without NGENUITY installed
§ SPECS

Full specifications

Connectivity3.5mm, USB
Driver size53mm
Driver size MM53
Frequency response HZ15-25000
Microphonedetachable
Microphone typedetachable boom
Noise cancellationfalse
PlatformsPC, PS4, PS5, Xbox, Switch, Mobile
Spatial audiotrue
Surround7.1
Typeover-ear
Weight G320
§ FAQ

Frequently asked

01What drivers does the HyperX Cloud III use and how do they sound?+

The Cloud III uses 53mm angled drivers with a frequency response of 10Hz to 21kHz. The sound signature is slightly warm with a mild bass emphasis that suits gaming and casual music listening. Positional audio is good for competitive gaming, and DTS Headphone:X spatial processing is available on PC via USB connection.

02Is the HyperX Cloud III good for gaming?+

Yes. The angled 53mm drivers deliver clear positional audio that's useful in competitive shooters and immersive in story-driven games. DTS Headphone:X on PC adds a wider soundstage. The wired connection means zero latency concerns, and the headset works across PC, PS5, and Xbox Series X|S.

03Is the HyperX Cloud III comfortable for long gaming sessions?+

Generally yes. The memory foam ear cushions and headband padding are comfortable across multi-hour sessions, and the clamping force is firm without being tight. The main comfort limitation is that the closed-back leatherette cushions build up warmth over extended sessions, which is common with this type of design.

04Is the HyperX Cloud III microphone good enough for streaming?+

The 10mm cardioid condenser microphone is one of the better gaming headset mics at this price point and is well-suited for in-game voice chat and Discord calls. For serious streaming or content creation where audio quality is critical, a dedicated USB condenser microphone will outperform it, but for casual streaming it's a solid option.

05What warranty and returns apply to the HyperX Cloud III?+

Amazon offers 30-day returns on most items. HyperX provides a 2-year limited warranty on the Cloud III covering manufacturing defects. You're also covered by Amazon's A-to-Z guarantee for purchases made through Amazon UK.

Should you buy it?

A well-built, comfortable wired gaming headset with a strong microphone and genuine cross-platform flexibility. Minor comfort limitations with leatherette over long sessions, but overall a solid buy at the price.

Buy at Amazon UK · £84.98
Final score8.0
HyperX Cloud II – Gaming Headset PC/PS4/PS5, Red
£84.98